Not Quite Dead Wiki — Map, Bunkers, Factions & Survival Guide
Plan the opening route, prepare for contaminated bunkers, track all three factions and keep current fixes separate from community reports.

Plan before you commit
No account, no external search service and no invented game formulas. Useful state stays in your browser.
From first Axe to open exploration
- 01Craft Axe
- 02Craft Backpack
- 03Find Trader
- 04Recover Vehicle
- 05Find Weapon
- 06Raid Military Outpost
- 07Recover Gas Mask Blueprint
- 08Craft Gas Mask
- 09Enter Small Bunker
- 10Explore Freely
Developer-described order · Rechecked August 28, 2026 · No invented coordinates

Navigate by objective, not guessed coordinates
Use the official Big Map and your own waypoints to connect base criteria, high-risk areas, Prison and bunker preparation. The island is still being expanded during Early Access.

Prepare for the first underground threshold
The developer describes contaminated rooms, infected in confined spaces, hidden areas, military supplies, blueprints and power restoration. Exact layouts stay unverified.
Three factions. Five cumulative thresholds.
Donations and claims belong to each player. Track Wardens, Foundry and Lanterns independently.
Wardens
Order / militaryExact launch rewards: Not verified yet
Open faction desk →F-02Foundry
Mechanics / rebuildingExact launch rewards: Not verified yet
Open faction desk →F-03Lanterns
Medicine / radiationExact launch rewards: Not verified yet
Open faction desk →
Condition, repairs and U1–U6 decisions
Weapon progression persists on the individual item. Keep Weapon Parts, condition and ammunition confidence tied to the next objective—not an unverified damage chart.

Cars, boats and helicopters need a recovery plan
Storage, fuel and repair are verified systems. Spawn points, consumption rates and exact repair recipes are not.

Coordinate pings, progress and run risk
Quests and faction claims can remain personal while world kill totals and high-risk travel require coordination. Optional Permadeath changes the whole group's stakes.

Infestations and Season Rewards
Developer posts describe world-event markers, shared reward chests and zombie-kill milestones. Exact current rewards remain unverified until launch evidence changes.
Evidence first. Status before workaround.
One discussion title does not become a universal bug. Destructive steps stay behind explicit progress-loss warnings.
Open Known IssuesRead the save guidance →Prison collision and Faction Safe Zone markers
Aug 19Old Playtest save black-screen/load path
Migration flow preferredMovement, controller and graphics reports
Community reportsMultiplayer, zombies, Trader, localization and save safety
The developer reported a release-candidate phase, personal multiplayer quests, shared kill totals, Trader fixes, a legacy-save migration flow and continued stability work.
World, systems and survival pressure
All launch imagery is stored locally from official Steam or developer-owned media. No competitor assets are used.









Frequently asked questions
Visible answers match the homepage FAQ structured data.
Is Not Quite Dead released yet?
No. On August 28, 2026, official Steam still showed the game as not yet available with a planned September 1 Early Access release. The site does not infer release from the date.
What should a new player do first?
Follow the developer-described route from the first Axe and Backpack through the Trader, vehicle, weapon, Gas Mask and Small Bunker, then explore freely.
Are faction rewards listed?
The cumulative Token thresholds are verified. Exact current launch reward items are shown as Not verified yet until a fresh official source confirms them.
Does the wiki publish map coordinates or game formulas?
No. Coordinates, stats, recipes, drop rates, spawn points and fuel formulas stay unpublished unless they can be freshly verified from appropriate evidence.