Operational priority
Prepare for enclosed infected combat, contaminated spaces, power restoration and high-value exploration without fabricated bunker maps, floor counts or loot tables.
Start with one clear objective: prepare for confined infected encounters, contamination, limited carry space and a deliberate extraction before entering. A smaller, recoverable trip is usually more useful than an ambitious route that consumes the equipment needed for the next attempt.
What current evidence supports
Current official or developer evidence supports Gas Mask preparation, military supplies, hidden rooms, blueprints, environmental storytelling and power restoration in the first bunker.
Bunker layouts, floor counts, exact loot and current enemy placement are not verified and are never reconstructed from guesswork.
Decision sequence
Read the current signal, make one readiness check, and choose a response before committing resources. The decision board below keeps that sequence visible during play.
- Confirm Gas Mask readiness
- Check weapon condition and ammunition confidence
- Carry healing and basic supplies
- Leave inventory space for the objective
- Name an extraction plan before entry
Risk controls
Keep evidence confidence separate from personal observation. Mark what you saw in the current build, preserve an exit margin, and do not let an old screenshot or discussion title become a permanent game rule.
- Avoid: Entering because the door is reachable rather than because the loadout is ready.
- Avoid: Assuming a fan-made floor count or map is official.
- Avoid: Using the last reliable weapon condition on the approach.
Decision board
| Signal | Check | Field response |
|---|---|---|
| Protection missing | Is contamination expected? | Do not enter yet; complete the Gas Mask route. |
| Condition marginal | Can you finish confined combat and extract? | Repair or switch to a dependable weapon first. |
| Unknown interior | Is there a fallback route? | Enter with free space, healing and a conservative retreat threshold. |
Common mistakes
- Entering because the door is reachable rather than because the loadout is ready
- Assuming a fan-made floor count or map is official
- Using the last reliable weapon condition on the approach
Current patch note
Bunker layouts, floor counts, exact loot and current enemy placement are not verified and are never reconstructed from guesswork.
Frequently asked questions
What should I do first for Not Quite Dead Bunker Guide?
Start by deciding how you will prepare for confined infected encounters, contamination, limited carry space and a deliberate extraction before entering. Use the checklist before committing scarce supplies or valuable equipment.
Is every exact detail verified for the release build?
Bunker layouts, floor counts, exact loot and current enemy placement are not verified and are never reconstructed from guesswork.
Which guide should I open next?
Continue with /small-bunker, /radiation, /gas-mask based on the next system blocking your current objective.
Sources & verification
- Development Update: Bunker Dungeons and the New Faction SystemDeveloper describes the first Small Bunker, power restoration, early-game route, three factions and cumulative token thresholds.
- Not Quite Dead — What to Expect in Early AccessDeveloper launch overview covers progression, equipment, U1–U6 upgrades, vehicles, radiation, factions, bunkers, co-op and the map state.
Community reports are never promoted to official facts without corroboration.
