Operational priority
Compare Wardens, Foundry and Lanterns, understand personal co-op reputation, and plan sequential Token progress without asserting unverified launch rewards.
Start with one clear objective: choose donations deliberately, track each faction separately and treat older identity descriptions as orientation rather than a forced best choice. A smaller, recoverable trip is usually more useful than an ambitious route that consumes the equipment needed for the next attempt.
What current evidence supports
Current official or developer evidence supports Wardens, Foundry and Lanterns, personal co-op progress, cumulative thresholds and sequential claims.
Not verified yet: the exact launch reward item at each tier. Older developer reward lists remain patch-sensitive and are not republished as current truth.
Decision sequence
Read the current signal, make one readiness check, and choose a response before committing resources. The decision board below keeps that sequence visible during play.
- Record donated Tokens, not Tokens carried
- Track each faction independently
- Use cumulative thresholds
- Claim reached tiers sequentially
- Leave reward names blank until current evidence confirms them
Risk controls
Keep evidence confidence separate from personal observation. Mark what you saw in the current build, preserve an exit margin, and do not let an old screenshot or discussion title become a permanent game rule.
- Avoid: Adding the thresholds together as separate tier costs.
- Avoid: Assuming one co-op player unlocks another player's rewards.
- Avoid: Publishing older development rewards as current launch items.
Decision board
| Signal | Check | Field response |
|---|---|---|
| Below threshold | What is the next cumulative target? | Track only the remaining amount to that target. |
| Threshold reached | Were earlier tiers claimed? | Claim in order before advancing the sequence. |
| Reward mentioned | Is it freshly verified for launch? | Show Not verified yet when current evidence is absent. |
Common mistakes
- Adding the thresholds together as separate tier costs
- Assuming one co-op player unlocks another player's rewards
- Publishing older development rewards as current launch items
Current patch note
Not verified yet: the exact launch reward item at each tier. Older developer reward lists remain patch-sensitive and are not republished as current truth.
Frequently asked questions
What should I do first for Not Quite Dead Factions Guide?
Start by deciding how you will choose donations deliberately, track each faction separately and treat older identity descriptions as orientation rather than a forced best choice. Use the checklist before committing scarce supplies or valuable equipment.
Is every exact detail verified for the release build?
Not verified yet: the exact launch reward item at each tier. Older developer reward lists remain patch-sensitive and are not republished as current truth.
Which guide should I open next?
Continue with /factions/wardens, /factions/foundry, /factions/lanterns based on the next system blocking your current objective.
Sources & verification
- Development Update: Bunker Dungeons and the New Faction SystemDeveloper describes the first Small Bunker, power restoration, early-game route, three factions and cumulative token thresholds.
- Not Quite Dead — What to Expect in Early AccessDeveloper launch overview covers progression, equipment, U1–U6 upgrades, vehicles, radiation, factions, bunkers, co-op and the map state.
Community reports are never promoted to official facts without corroboration.
