Faction field deskTier S

Not Quite Dead Factions Guide

Compare Wardens, Foundry and Lanterns, understand personal co-op reputation, and plan sequential Token progress without asserting unverified launch rewards.

DEVELOPER-DESCRIBEDPATCH-SENSITIVE
In-game faction board displaying Wardens, Foundry and Lanterns progression columns
Official Steam/developer media · Source
Last checked August 28, 2026Source desk 2 current referencesRule Unknowns stay unverified

Direct answer

Compare Wardens, Foundry and Lanterns, understand personal co-op reputation, and plan sequential Token progress without asserting unverified launch rewards. Use this page to choose donations deliberately, track each faction separately and treat older identity descriptions as orientation rather than a forced best choice. It separates Wardens, Foundry and Lanterns, personal co-op progress, cumulative thresholds and sequential claims from patch-sensitive or unverified details, so you can act without relying on invented coordinates, statistics, rates, recipes or hidden mechanics.

Quick facts

  • Primary decision: choose donations deliberately, track each faction separately and treat older identity descriptions as orientation rather than a forced best choice.
  • Verified baseline: Wardens, Foundry and Lanterns, personal co-op progress, cumulative thresholds and sequential claims.
  • Evidence checked: 2026-08-28 from the sources listed below.
  • Freshness state: patch-sensitive; recheck after the next official update.

Operational priority

Compare Wardens, Foundry and Lanterns, understand personal co-op reputation, and plan sequential Token progress without asserting unverified launch rewards.

Start with one clear objective: choose donations deliberately, track each faction separately and treat older identity descriptions as orientation rather than a forced best choice. A smaller, recoverable trip is usually more useful than an ambitious route that consumes the equipment needed for the next attempt.

What current evidence supports

Current official or developer evidence supports Wardens, Foundry and Lanterns, personal co-op progress, cumulative thresholds and sequential claims.

Not verified yet: the exact launch reward item at each tier. Older developer reward lists remain patch-sensitive and are not republished as current truth.

Decision sequence

Read the current signal, make one readiness check, and choose a response before committing resources. The decision board below keeps that sequence visible during play.

  • Record donated Tokens, not Tokens carried
  • Track each faction independently
  • Use cumulative thresholds
  • Claim reached tiers sequentially
  • Leave reward names blank until current evidence confirms them

Risk controls

Keep evidence confidence separate from personal observation. Mark what you saw in the current build, preserve an exit margin, and do not let an old screenshot or discussion title become a permanent game rule.

  • Avoid: Adding the thresholds together as separate tier costs.
  • Avoid: Assuming one co-op player unlocks another player's rewards.
  • Avoid: Publishing older development rewards as current launch items.

Decision board

SignalCheckField response
Below thresholdWhat is the next cumulative target?Track only the remaining amount to that target.
Threshold reachedWere earlier tiers claimed?Claim in order before advancing the sequence.
Reward mentionedIs it freshly verified for launch?Show Not verified yet when current evidence is absent.

Common mistakes

  1. Adding the thresholds together as separate tier costs
  2. Assuming one co-op player unlocks another player's rewards
  3. Publishing older development rewards as current launch items

Current patch note

Not verified yet: the exact launch reward item at each tier. Older developer reward lists remain patch-sensitive and are not republished as current truth.

Frequently asked questions

What should I do first for Not Quite Dead Factions Guide?

Start by deciding how you will choose donations deliberately, track each faction separately and treat older identity descriptions as orientation rather than a forced best choice. Use the checklist before committing scarce supplies or valuable equipment.

Is every exact detail verified for the release build?

Not verified yet: the exact launch reward item at each tier. Older developer reward lists remain patch-sensitive and are not republished as current truth.

Which guide should I open next?

Continue with /factions/wardens, /factions/foundry, /factions/lanterns based on the next system blocking your current objective.

Sources & verification

  1. Development Update: Bunker Dungeons and the New Faction SystemDeveloper describes the first Small Bunker, power restoration, early-game route, three factions and cumulative token thresholds.
  2. Not Quite Dead — What to Expect in Early AccessDeveloper launch overview covers progression, equipment, U1–U6 upgrades, vehicles, radiation, factions, bunkers, co-op and the map state.

Community reports are never promoted to official facts without corroboration.