Multiplayer field deskTier A

Permadeath Guide

Know what optional Permadeath changes in solo and shared co-op runs, what the developer says is preserved, and why every group should agree before launch.

DEVELOPER-DESCRIBEDPATCH-SENSITIVE
Not Quite Dead difficulty selection interface with Normal shown as the playable option
Official Steam/developer media · Source
Last checked August 28, 2026Source desk 2 current referencesRule Unknowns stay unverified

Direct answer

Know what optional Permadeath changes in solo and shared co-op runs, what the developer says is preserved, and why every group should agree before launch. Use this page to enable the mode only after every player understands that one confirmed permanent co-op death ends the shared run. It separates optional Permadeath, revive-before-confirmed-death behavior, run-save deletion and preservation of settings described by the developer from patch-sensitive or unverified details, so you can act without relying on invented coordinates, statistics, rates, recipes or hidden mechanics.

Quick facts

  • Primary decision: enable the mode only after every player understands that one confirmed permanent co-op death ends the shared run.
  • Verified baseline: optional Permadeath, revive-before-confirmed-death behavior, run-save deletion and preservation of settings described by the developer.
  • Evidence checked: 2026-08-28 from the sources listed below.
  • Freshness state: patch-sensitive; recheck after the next official update.

Operational priority

Know what optional Permadeath changes in solo and shared co-op runs, what the developer says is preserved, and why every group should agree before launch.

Start with one clear objective: enable the mode only after every player understands that one confirmed permanent co-op death ends the shared run. A smaller, recoverable trip is usually more useful than an ambitious route that consumes the equipment needed for the next attempt.

What current evidence supports

Current official or developer evidence supports optional Permadeath, revive-before-confirmed-death behavior, run-save deletion and preservation of settings described by the developer.

The developer was still validating fresh-run reset behavior; release behavior should be rechecked after unlock.

Decision sequence

Read the current signal, make one readiness check, and choose a response before committing resources. The decision board below keeps that sequence visible during play.

  • Agree on the session objective
  • Confirm pings and map markers
  • Separate personal and shared progression
  • Assign transport and supply roles
  • Agree on Permadeath before launch

Risk controls

Keep evidence confidence separate from personal observation. Mark what you saw in the current build, preserve an exit margin, and do not let an old screenshot or discussion title become a permanent game rule.

  • Avoid: Assuming all progress is shared.
  • Avoid: Enabling Permadeath without group consent.
  • Avoid: Treating an isolated disconnect report as universal.

Decision board

SignalCheckField response
Goals differWhich progress is personal?Coordinate objectives without forcing identical quest states.
High-risk tripWho owns transport, healing and extraction?Assign roles and use pings before contact.
Permadeath consideredDoes everyone accept the shared-run consequence?Leave it off unless the group explicitly agrees.

Common mistakes

  1. Assuming all progress is shared
  2. Enabling Permadeath without group consent
  3. Treating an isolated disconnect report as universal

Current patch note

The developer was still validating fresh-run reset behavior; release behavior should be rechecked after unlock.

Frequently asked questions

What should I do first for Permadeath Guide?

Start by deciding how you will enable the mode only after every player understands that one confirmed permanent co-op death ends the shared run. Use the checklist before committing scarce supplies or valuable equipment.

Is every exact detail verified for the release build?

The developer was still validating fresh-run reset behavior; release behavior should be rechecked after unlock.

Which guide should I open next?

Continue with /beginner-guide, /factions, /coop based on the next system blocking your current objective.

Sources & verification

  1. Major Development Update — Infestations, Co-op Pings, Permadeath & MoreDeveloper describes persistent weapon upgrades, Infestations, co-op pings and map markers, and optional shared Permadeath behavior.
  2. Not Quite Dead — What to Expect in Early AccessDeveloper launch overview covers progression, equipment, U1–U6 upgrades, vehicles, radiation, factions, bunkers, co-op and the map state.

Community reports are never promoted to official facts without corroboration.