Bunker Preparation Checklist
Check combat condition, ammunition, healing, a Gas Mask, supplies, carry space, route knowledge and extraction planning before committing to a developer-described contaminated bunker run.

Change any control and the result updates immediately.
DO NOT ENTER YET
Blockers
- No Gas Mask confirmed for contaminated bunker areas
Exact reasons
- Weapon condition is only moderate
- Ammo confidence is only moderate
- Healing readiness is only moderate
- Food and water readiness is only moderate
- Inventory space is only moderate
- Route knowledge is only moderate
- Extraction plan is only moderate
- No Gas Mask confirmed for contaminated bunker areas
Solo entry leaves no teammate redundancy, so route and extraction gaps carry extra weight.
Stored only in this browser · Ratings are planning prompts, not official game stats
How this tool decides
- Score seven preparation categories from 1–5 and report every weak or moderate category.
- Treat a missing Gas Mask as an explicit blocker for contaminated bunker areas.
- Apply a small solo-risk adjustment because no teammate redundancy is available.
- Map the resulting preparation state to READY, MOSTLY READY, HIGH RISK or DO NOT ENTER YET.
What it does not assume
- No bunker floor plan, infected count, radiation value or loot table is assumed.
- The checklist cannot confirm whether equipment is equipped or functional in the game.
- Co-op context never hides a weak loadout or missing protection.
Frequently asked questions
Can the checklist mark me ready without a Gas Mask?
No. The developer describes contaminated bunker rooms, so missing confirmed protection is shown as DO NOT ENTER YET.
Does READY guarantee a successful run?
No. READY means your entered preparation has no major checklist gap; it cannot predict combat, pathing, patches or player decisions.
Why does solo score differently?
Solo entry lacks teammate redundancy, so route knowledge and extraction preparation need a little more caution.
Sources & verification
- Development Update: Bunker Dungeons and the New Faction SystemDeveloper describes the first Small Bunker, power restoration, early-game route, three factions and cumulative token thresholds.
Community reports are never promoted to official facts without corroboration.
This planning aid is part of the independent Not Quite Dead Wiki editorial system. It does not read game files or make official recommendations.